Flying
lotus
Flying
lotus
Flying
lotus
Flying Lotus
Flying
Lotus
A series of visuals for Flying Lotus's latest tour — a collection of vignettes featuring flowy, monochromatic creatures & spaces with enigmatic behaviors that are influenced and informed by audio stems (real-time and/or pre-rendered).
A series of visuals for Flying Lotus's latest tour — a collection of vignettes featuring flowy, monochromatic creatures & spaces with enigmatic behaviors that are influenced and informed by audio stems (real-time and/or pre-rendered).
A series of visuals for Flying Lotus's latest tour — a collection of vignettes featuring flowy, monochromatic creatures & spaces with enigmatic behaviors that are influenced and informed by audio stems (real-time and/or pre-rendered).
A series of visuals for Flying Lotus's latest tour — a collection of vignettes featuring flowy, monochromatic creatures & spaces with enigmatic behaviors that are influenced and informed by audio stems (real-time and/or pre-rendered).
A series of visuals for Flying Lotus's latest tour — a collection of vignettes featuring flowy, monochromatic creatures & spaces with enigmatic behaviors that are influenced and informed by audio stems (real-time and/or pre-rendered).
Creator
mcafee.design
Creator
mcafee.design
Creator
mcafee.design
Creator
mcafee.design
Creator
mcafee.design
Software
Unreal
Cinema 4D
Software
Unreal
Cinema 4D
Software
Unreal
Cinema 4D
Software
Unreal
Cinema 4D
Studio
Strangeloop
Studio
Strangeloop
Studio
Strangeloop
Studio
Strangeloop
Studio
Strangeloop
Year
2023
Year
2023
Year
2023
Year
2023
Year
2023
Polymorphic
Universe
Polymorphic
Universe
Polymorphic
Universe
Polymorphic
Universe
Polymorphic
Universe
Inhabitants display an extensive variety of forms, sonic presence, and movement. Each appears uniquely functional in how it interacts with its environment. Set on the martian landscape of an unknown celestial object located within the Messier 81 galaxy.
Different parameters of the creature and environment can be tied to different frequencies and stems in real-time.
Inhabitants display an extensive variety of forms, sonic presence, and movement. Each appears uniquely functional in how it interacts with its environment. Set on the martian landscape of an unknown celestial object located within the Messier 81 galaxy.
Different parameters of the creature and environment can be tied to different frequencies and stems in real-time.
Inhabitants display an extensive variety of forms, sonic presence, and movement. Each appears uniquely functional in how it interacts with its environment. Set on the martian landscape of an unknown celestial object located within the Messier 81 galaxy.
Different parameters of the creature and environment can be tied to different frequencies and stems in real-time.
Inhabitants display an extensive variety of forms, sonic presence, and movement. Each appears uniquely functional in how it interacts with its environment. Set on the martian landscape of an unknown celestial object located within the Messier 81 galaxy.
Different parameters of the creature and environment can be tied to different frequencies and stems in real-time.
Inhabitants display an extensive variety of forms, sonic presence, and movement. Each appears uniquely functional in how it interacts with its environment. Set on the martian landscape of an unknown celestial object located within the Messier 81 galaxy.
Different parameters of the creature and environment can be tied to different frequencies and stems in real-time.
Textural
textural
Textural
Textural
Textural
These monochrome scenes are composites of macro footage liquid dynamics I captured, and can act as textural elements on top of geometry, as well as subtle cues in the background. Playback of the footage can sync with audio, speed ramping up and down to match with the beat.
These monochrome scenes are composites of macro footage liquid dynamics I captured, and can act as textural elements on top of geometry, as well as subtle cues in the background. Playback of the footage can sync with audio, speed ramping up and down to match with the beat.
These monochrome scenes are composites of macro footage liquid dynamics I captured, and can act as textural elements on top of geometry, as well as subtle cues in the background. Playback of the footage can sync with audio, speed ramping up and down to match with the beat.
These monochrome scenes are composites of macro footage liquid dynamics I captured, and can act as textural elements on top of geometry, as well as subtle cues in the background. Playback of the footage can sync with audio, speed ramping up and down to match with the beat.
These monochrome scenes are composites of macro footage liquid dynamics I captured, and can act as textural elements on top of geometry, as well as subtle cues in the background. Playback of the footage can sync with audio, speed ramping up and down to match with the beat.
CG Liquid
CG Liquid
CG Liquid
CG Liquid
CG Liquid
These scenes are driven by animated displacement maps in 3D, creating liquid-like movement. Further manipulation is achieved by adjusting and stretching the animated geometry with a series of deformers. Every parameter can be tied to & driven by audio.
These scenes are driven by animated displacement maps in 3D, creating liquid-like movement. Further manipulation is achieved by adjusting and stretching the animated geometry with a series of deformers. Every parameter can be tied to & driven by audio.
These scenes are driven by animated displacement maps in 3D, creating liquid-like movement. Further manipulation is achieved by adjusting and stretching the animated geometry with a series of deformers. Every parameter can be tied to & driven by audio.
These scenes are driven by animated displacement maps in 3D, creating liquid-like movement. Further manipulation is achieved by adjusting and stretching the animated geometry with a series of deformers. Every parameter can be tied to & driven by audio.
These scenes are driven by animated displacement maps in 3D, creating liquid-like movement. Further manipulation is achieved by adjusting and stretching the animated geometry with a series of deformers. Every parameter can be tied to & driven by audio.
Depth
Depth
Depth
Depth
Depth
Using a simple depth pass achieves a very high-contrast, minimalist, abstract set of forms. The beauty of this technique is that it works seamlessly with any set of geometry you put in the scene -- cloth simulations, noise-driven deformations, etc.
Like all the others, audio-reactive movement can inform the animation of the geometry in these scenes.
Using a simple depth pass achieves a very high-contrast, minimalist, abstract set of forms. The beauty of this technique is that it works seamlessly with any set of geometry you put in the scene -- cloth simulations, noise-driven deformations, etc.
Like all the others, audio-reactive movement can inform the animation of the geometry in these scenes.
Using a simple depth pass achieves a very high-contrast, minimalist, abstract set of forms. The beauty of this technique is that it works seamlessly with any set of geometry you put in the scene -- cloth simulations, noise-driven deformations, etc.
Like all the others, audio-reactive movement can inform the animation of the geometry in these scenes.
Using a simple depth pass achieves a very high-contrast, minimalist, abstract set of forms. The beauty of this technique is that it works seamlessly with any set of geometry you put in the scene -- cloth simulations, noise-driven deformations, etc.
Like all the others, audio-reactive movement can inform the animation of the geometry in these scenes.
Using a simple depth pass achieves a very high-contrast, minimalist, abstract set of forms. The beauty of this technique is that it works seamlessly with any set of geometry you put in the scene -- cloth simulations, noise-driven deformations, etc.
Like all the others, audio-reactive movement can inform the animation of the geometry in these scenes.
Past
work
Past
Work
Past
Work
Past
Work
Past
Work
McAfee.Design
McAfee.Design
McAfee.Design
McAfee.Design
McAfee.Design
I'm an artist & designer who's signature style has been commisioned by some of the largest brands and entertainment acts in the world.
I've worked with companies such as Google, designing VR experiences, as well as Adult Swim, where my short film aired on national TV.
My personal art has been exhibited at public spaces in Japan, Malaysia, Madrid, Chicago, New York, as well as at the Beeple Studios Grand Opening.
I'm an artist & designer who's signature style has been commisioned by some of the largest brands and entertainment acts in the world.
I've worked with companies such as Google, designing VR experiences, as well as Adult Swim, where my short film aired on national TV.
My personal art has been exhibited at public spaces in Japan, Malaysia, Madrid, Chicago, New York, as well as at the Beeple Studios Grand Opening.
I'm an artist & designer who's signature style has been commisioned by some of the largest brands and entertainment acts in the world.
I've worked with companies such as Google, designing VR experiences, as well as Adult Swim, where my short film aired on national TV.
My personal art has been exhibited at public spaces in Japan, Malaysia, Madrid, Chicago, New York, as well as at the Beeple Studios Grand Opening.
I'm an artist & designer who's signature style has been commisioned by some of the largest brands and entertainment acts in the world.
I've worked with companies such as Google, designing VR experiences, as well as Adult Swim, where my short film aired on national TV.
My personal art has been exhibited at public spaces in Japan, Malaysia, Madrid, Chicago, New York, as well as at the Beeple Studios Grand Opening.
I'm an artist & designer who's signature style has been commisioned by some of the largest brands and entertainment acts in the world.
I've worked with companies such as Google, designing VR experiences, as well as Adult Swim, where my short film aired on national TV.
My personal art has been exhibited at public spaces in Japan, Malaysia, Madrid, Chicago, New York, as well as at the Beeple Studios Grand Opening.
Thank you
Thank you
Thank you
Thank you
Thank you
Please contact me with any questions —
Let's chat, hit us up via email —
Let's chat, hit us up via email —
Let's chat, hit us up via email —
Let's chat, hit us up via email —
michael@mcafee.design
847.987.8417
michael@mcafee.design
847.987.8417
michael@mcafee.design
847.987.8417
michael@mcafee.design
847.987.8417
michael@mcafee.design
847.987.8417